The activities in The Challenge program are sequenced to maximise the learning outcomes. Our programs are fully tailored to meet the needs of each group. However, some programming constraints include factors such as group size and age, the number of groups on site, weather and other time constraints.
The Challenge program is divided in to three main activity categories:
These are typical “ice-breaker” style activities that give the participants an indication of how the system works at Emu Gully. It also provides Emu Gully and group staff some vital insights in to the dynamics currently happening within the group. Participants learn to think outside the square, listen to each other and identify strengths within their team. In some cases, a group’s performance in these activities may determine the selection of further activities. Our introductory activities may include, but are not limited to The Charge, No Man’s Land, Hoop, Minefields, Skippy, Blanket Volleyball, The Swinging Log, Commando Cable Crossing and Escape from Colditz.
Based on historical events and theatres of conflict including WW1, WW2 and Vietnam, these activities provide both context and purpose with the opportunity for exceptional outcomes. The focus is on experiencing and demonstrating the core character values of Courage, Mateship, Sacrifice and Perseverance. The core activities include the Western Front, Siege of Tobruk, Bridge over the River Kwai, Tunnel rats of Vietnam, Hellfire Pass, The Kokoda Track and the Night Walk.
Extension & Elective activities
Providing groups the opportunity to extend themselves is a crucial part of the process. Physically challenging activities such as the Truck Pull, Rock Climbing and Storm the Fort require leadership, communication and teamwork and can deliver some extremely rewarding outcomes for participants.
In addition to developing leadership, teamwork and promoting responsibility, our elective activities Skirmish and Twister Buggies are exciting and fun. They offer an “X-factor” that further enhances the Emu Gully experience. Due to the nature of these electives the following terms and conditions apply:
Skirmish - Participants must be over 15 years of age
Twisters - Participants must be in Year 6 and above
These activities are an elective for The Challenge program and incur an additional fee. These activities are included in The Adventure program.